![]() With the line layer still selected, press CTRL+T. This enables the transformation mode for layers and shapes. Once activated, look at your options bar above. You will see several settings and options for the transformation. Look for the value that governs the angle, it usually has the “angle” icon. Set the angle of our line layer to 10 degrees to rotate it as much. Next, we duplicate the line layer by simply pressing CTRL+J. We then transform the duplicate line by pressing CTRL+T. Once the transformation box appears, right click on it and then select the option “flip horizontal” in the context menu that appears. ![]() This gives us two lines for the perspective view. Then we position our perspective guidelines in such a way that their meeting point is also at the intersection of our original guidelines. Once done, make sure you save your document. Great! Now, we just add a black background by just using the paint bucket tool on the background layer. Of course, you can use any theme color if you like here. The next step is to add the shapes for the fractal effect itself. There are lots of different free sources for fractal shapes. Step by step instructions for making a fractal out of a personal image on ultra fractal 6 free# You can either download those or create your own fractal shapes in illustrator. Step by step instructions for making a fractal out of a personal image on ultra fractal 6 download# In our case to make things easier, we actually use the built in custom shapes in Adobe Photoshop. We just use the custom shape tool and choose one creative shape from the shape gallery. We position it on the top part within the perspective guidelines like so. Step by step instructions for making a fractal out of a personal image on ultra fractal 6 free#.Step by step instructions for making a fractal out of a personal image on ultra fractal 6 download#.Step by step instructions for making a fractal out of a personal image on ultra fractal 6 how to#.If any software does this kind of change of variables automatically, I'd be impressed. Using perturbation has a slight issue of converting from delta-r in the image plane to delta-s in the calculation plane, but I think it's not too hard (just do this once-per-pixel calculation in high precision). Practically speaking, you would convert from the unusual polynomial to the standard polynomial, then iterate that, converting back to the unusual polynomial for escape tests to get the right iteration count. Iterations of w -> w 2 + s should now be equivalent to iterations of z -> (rz) 2 - z - r, where w = A z + B z = (w - B)/A. We can solve for the parameters by conjugating:(Az+B) 2 + s = A((rz) 2 - z - r) + B gives A = r 2, B = -1/2, s = -3/4 - r 3 Not quite an answer you might hope for, but I think it's possible by affine conjugacy (equivalence of quadratic polynomials) with a change of coordinates z -> Az + B: So what can be done with perturbation is probably not much more than what stardust4ever already exploited and I implemented in KF. Replace z with z+d and r with r+c, then minus the original formula. I received a formula, (z*r)^2-(z+r) which I didn't succeed render with perturbation. Since r is an high precision variable, which very probably is out of bounds for hardware datatypes, it is as important to be removed as the high power of z! Perturbation of the standard mandelbrot is (z+d)^2+(c+r) - (z^2+r) => 2*z*d + d^2 + cĪs you can see, both z^2 and the start of the reference r are eliminated. Set d as delta and c is the start point of delta, z is the reference and r is the start point of the reference: Take the standard mandelbrot formula as example. I have reasons to doubt that UF6 would be able to take any formula and make perturbation of it.
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